Dev Log Day 7
Antsy Alien Attack Pico » Devlog
Day 7
- Added a Cargo Run mini-game
- Removed Speedbrake when firing and Speedboost power-up. Feedback from playtesters is that these are “Meh” and don’t add much to the game.
- Removed using dynamo power to emit a Smartbomb. Feedback from playtesters is that this is “Meh” and doesn’t add much to the game.
- Every power-up now adds charge to the generator, with the battery power-up adding twice as much as the others.
- The power-up drop rate now has a more even distribution.
- Aliens are rendered in greyscale (ghostly) when their weapons are jammed
- Improve the flight path of Bronze class aliens.
- At 100% dynamo charge, it converts to a 50% boost to ship HP.
- Award players Zone Cleared bonus points.
- Award players a +15% dynamo charge at the end of each objective.
- Added a multiple to the points awarded for destroying aliens with a smart-bomb power-up.
- Made rewards for destroying stuff more “interesting”.
- No longer take control from the players prematurely when a zone is cleared so they can scramble for any remaining power-ups.
- Added pre-coloured rockets for each player instead of palette swapping. Saves quite a bit of CPU.
- Re-balanced the player weapons power-up progression.
- Remove unused game state properties
- Fixed some bugs which crashed the game
- Don’t make weapons sounds when player controls are disabled
Here’s a clip of the new Cargo Run mini-game and “ghostly” alien when the weapon jammer is active:
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Antsy Alien Attack Pico
The year is 2139. Planet Earth is under attack by aliens, and they're (still) antsy 👾🛸💥
Status | Released |
Author | Martin Wimpress |
Genre | Shooter, Action |
Tags | 2D, Arcade, linux-game-jam, PICO-8, Pixel Art, Retro, Shoot 'Em Up |
Languages | English |
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