Dev Log Day 3
Antsy Alien Attack Pico » Devlog
Day 3
- Added alien bullet spread patterns.
- Added Bronze, Silver, Sapphire and Emerald class aliens.
- Added aimed alien bullets.
- Added simple, estimated, predictive aiming for alien bullets based on player movement. Thanks for the idea, Roger.
- Updated asteroids to make grey and brown asteroids distinctive. Grey is slower moving, harder to destroy and yields more damage on collision. Thanks for the idea, Stuart.
- Added spawning multiple alien classes to the Shmup mini-game
- Added a “Some Can Pass” mini-game and made “None Shall Pass” exactly that. Great idea from Stuart.
- Added a variation of the Asteroid mini-game where weapons are enabled, and asteroid fields are dense.
- Added 3-way, 4-way and 5-way firing patterns for the player; with auto-balancing of the firing rate and speed.
- Added player weapons downgrade when player HP drops below 50%.
- Balanced the difficulty/fairness.
This is how things are looking today:
Get Antsy Alien Attack Pico
Antsy Alien Attack Pico
The year is 2139. Planet Earth is under attack by aliens, and they're (still) antsy 👾🛸💥
Status | Released |
Author | Martin Wimpress |
Genre | Shooter, Action |
Tags | 2D, Arcade, linux-game-jam, PICO-8, Pixel Art, Retro, Shoot 'Em Up |
Languages | English |
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