Comments

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The Menu is really good, simple and it somehow is able to entertain and explain the game. The mechanics and dynamics work great, really good job making this game in 2 weeks, specially being the first you did in this engine.

Congrats!

Thanks for the feedback and kind words. I had lots of fun making Little Spy and keen to make another game soon. I’ve added Void to the collection of games from the jam that I’ll play and send feedback for πŸ™‚

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Really well done! Congrats!

Thanks! SpaceScape is on my list of game to play later πŸ‘

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No rush :) I was just checking out other Godot games. I was pretty impressed by this as your first game with Godot. Please carry on making more.

Thanks for the compliment. I do intend to make more games πŸ™‚

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Really cool menu and i really like the art its cute and simple the sound effects are cute and good

good job!

Thanks very much, I’ll be taking a look at Escape from MAMA tomorrow πŸ™‚

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I love the menu and transitions!

Are you talking about the Helicopter? 🚁

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So, this is amazing! I think this project will be popular

Thanks for the kind words!

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Amazing Game! This project is really well made and polished. Pretty nice

Thanks for the feedback. I had loads of fun learning Godot pretty happy with Little Spy πŸ™‚

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Pretty cool! Like the pixel style, the mechanics and it plays really well. Only thing I did not like was that I have to start at level 1 and redo all others when I die.

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Thanks for the feedback. Glad you like the game feel πŸ™‚

You are the second person to suggest having a level resume, or something, rather than starting from the beginning. This was done for simplicity, given the time available. If I get time I’ll try and squeeze in retry on death πŸ‘

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Just uploaded v1.0.2 which adds a Retry option when you fail to complete a level πŸ™‚

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Nice, just finished it! Retry helps indeed :-) Like it even better now :-)

That last level was huge! Perhaps what might help here btw is some sort of map or indicators that indicate either where the items are or at least which part of the map you covered. I know, are more advanced feature and a bit of searching around never hurts, but just an idea that popped up.

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Thank you for re-visiting the game and thanks for suggesting a retry option, it’s definitely better now.

I agree, that having map indicators would be helpful on larger levels πŸ‘